Starfinder Adventure Path Against the Aeon Throne

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Against the Aeon Throne
An ancient, crashed starship on a new Pact Worlds colony in the Vast draws the attention of the sinister Azlanti Star Empire, who invade and annex the colony, remove an experimental starship drive from the crash site, and kidnap one of the colonists. The heroes must liberate the colony from Azlanti occupation before venturing inside the mysterious Star Empire, in search of both the experimental drive and the kidnapped colonist, who is an old friend of the heroes. Will the heroes rescue their friend and keep the drive out of Azlanti hands, or will the might of the Azlanti Star Empire crush them as it has so many others who have stood against the Aeon Throne?

The Reach of Empire (1 of 3): Hired to transport supplies to a new Pact Worlds colony in the Vast, the heroes discover that the Azlanti Star Empire has invaded and occupied the colony with a small military force. The heroes must liberate the colony from its merciless oppressors, only to learn that the Azlanti have taken both an experimental starship drive and one of the colonists—an old friend of the heroes—back to the Star Empire!

Escape from the Prison Moon (2 of 3): Deputized by the interstellar police force called the Stewards for freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their captive friend from a well-guarded prison moon. After visiting an outlaw space station nearby, the heroes stage a daring breakout and clash against the penal colony's commandant. But the experimental starship drive is still at large, and the heroes must track it down to prevent the Azlanti from making it operational!

The Rune Drive Gambit (3 of 3): The heroes must infiltrate a secluded Azlanti science facility and liberate the captive scientists forced to study an experimental starship drive to keep it out of their enemies' hands. They soon learn of the device's reality-warping power first-hand, but standing in their way is the dastardly Azlanti noble who has orchestrated the entire plot!rweapon, if they can find it first!

Splintered Worlds (3 of 6): Tracking the Cult of the Devourer, the heroes travel to the Diaspora, but they must survive the asteroid field to find the cult's hidden command post. What they learn there takes the heroes to Eox, where they must challenge the planet's undead inhabitants to learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon.